[Freeciv-Dev] Isometric view
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How much of the work of implementing this is
1) drawing the tiles
2) making server/datastructure changes
3) making the actual drawing/focusing code
1) Could be temporarely done by using the civ 2 tiles. Also, in the civ 2
community (centered around www.apolyton.net) there is a number of artists and
their modpacks. We should be able to convince one to help us/"borrow" an
existent modpack tileset.
If anybody want them I can send the civ 2 tiles.
I think 2) would be easy enought (what is your preference for map
representation? I think I would prefer to sort of tilt a normal map 45 degrees
with the clock and then number the tiles so that the iteration method is
unchanged)
How about 3) ? Also evrybody says that the current drawing lib is out of date,
and we should migrate (and this would be a good time)
-Thue
- [Freeciv-Dev] Isometric view,
Thue Janus Kristensen <=
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jeff Mallatt, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
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