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[Freeciv-Dev] Re: Isometric view
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Isometric view
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Thu, 6 Apr 2000 15:37:22 +0200

On Thu, 06 Apr 2000, Jules Bean wrote:
> On Thu, Apr 06, 2000 at 02:53:23PM +0200, Thue Janus Kristensen wrote:
> > 
> > ahh; now I see what you mean. You do realize that thats not the way
> > they do in civ 2? The civ 2 map is horizontally aligned as you see
> > it. The way you mean is like in age of empires (as from pallav's
> > email).  I was talking about doing it the civ 2 way.  a screenshot
> > of civ 2 can be found at
> > http://apolyton.net/civ2/images/scrnshots/civ2/american_map(view1).gif
> 
> I still don't really understand, Thue.
> 
> That screenshot is of a sqaure map.  Each square has 8 neighbours.
> 
> So what if it's rotated w.r.t the user?  So the north pole will be in
> the top-left as the user sees it, and the southpole in the
> bottom-right.  I don't have an issue with that..
> 
> I still think we could use a client just like the Civ2 in that
> screenshot, without changing any server code.
> 
> Populous, for example, used a sqaure map that they rotated 45 degrees
> for a nice isometric effect.
> 
> Jules

I still think that the civ 2 way would look/feel nicer. But yes, for
compatability the simple tilting is best.

Maybe if we have to make freeciv incompatible with earlier versions at some
point we could change it to the civ 2 way.

-Thue



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