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[Freeciv-Dev] Re: Isometric view
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Isometric view
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 06 Apr 2000 09:51:32 -0400

At 2000/04/06 09:37 , Thue Janus Kristensen wrote:
>On Thu, 06 Apr 2000, Jules Bean wrote:
>> On Thu, Apr 06, 2000 at 02:53:23PM +0200, Thue Janus Kristensen wrote:
>> > 
>> > ahh; now I see what you mean. You do realize that thats not the way
>> > they do in civ 2? The civ 2 map is horizontally aligned as you see
>> > it. The way you mean is like in age of empires (as from pallav's
>> > email).  I was talking about doing it the civ 2 way.  a screenshot
>> > of civ 2 can be found at
>> > http://apolyton.net/civ2/images/scrnshots/civ2/american_map(view1).gif
>> 
>> I still don't really understand, Thue.
>> 
>> That screenshot is of a sqaure map.  Each square has 8 neighbours.
>> 
>> So what if it's rotated w.r.t the user?  So the north pole will be in
>> the top-left as the user sees it, and the southpole in the
>> bottom-right.  I don't have an issue with that..
>> 
>> I still think we could use a client just like the Civ2 in that
>> screenshot, without changing any server code.
>> 
>> Populous, for example, used a sqaure map that they rotated 45 degrees
>> for a nice isometric effect.
>> 
>> Jules
>
>I still think that the civ 2 way would look/feel nicer. But yes, for
>compatability the simple tilting is best.
>
>Maybe if we have to make freeciv incompatible with earlier versions at some
>point we could change it to the civ 2 way.

Let's do one step at a time.  For now, let's rotate the map.  That will vet
the drawing code, and perhaps promote the submission of isometric tiles.

jjm




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