[Freeciv-Dev] Re: Isometric view
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On Thu, 6 Apr 2000, Thue Janus Kristensen wrote:
> 1) Could be temporarely done by using the civ 2 tiles. Also, in the civ 2
> community (centered around www.apolyton.net) there is a number of artists and
> their modpacks. We should be able to convince one to help us/"borrow" an
> existent modpack tileset.
> If anybody want them I can send the civ 2 tiles.
current tiles seem good to me. But if the civ2 tiles are better...
I'd like to have a look.
> I think 2) would be easy enought (what is your preference for map
> representation? I think I would prefer to sort of tilt a normal map 45 degrees
> with the clock and then number the tiles so that the iteration method is
> unchanged)
Just tilting the map or tilting the world with it ? I mean like in
age of empires ?
> How about 3) ? Also evrybody says that the current drawing lib is out of date,
> and we should migrate (and this would be a good time)
dunno.
pallav
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- [Freeciv-Dev] Re: Isometric view, (continued)
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jeff Mallatt, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/07
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/07
[Freeciv-Dev] Re: Isometric view,
Pallav Nawani <=
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