Re: [[Freeciv-Dev] Babarians]
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Tony Stuckey wrote:
> More units are created by PayCiv. 3-4 units on boats, which can be
> triremes or sailboats. One unit is generally or always a diplomat. This
> unit will be bodyguarded by a military unit as much as possible. Capturing
> this diplomat (attacking it alone, while unguarded) gives you a reward of
> 100 gold pieces. The boat generally disappears after discharging crew.
> I don't think I've ever followed it closely with a ship of my own.
> Barbarian units in general will dissipate after ~10 turns if they are not
> in any visible map section, or are quite far from a city.
Using the cheat mode indicates that the boats can start quite a long way
from land, and disappear shortly after discharging their passengers.
> > - From a hut (probability 1/12).
>
> Huts can create a *LOT* of barbarians, of quite sophisticated
> military types. Initially, it's 3-4 warriors/Phalanx/Legions, but I think
> I've seen all the way up to Knights before. At later stages, up to 6-7
> barbarian units can be created. They get quite numerous.
I often see 1 unit (usually a horseman) at the start of the game. The
numbers quickly increase, and I have seen riflemen, cannon and partisans (I
think).
Regards,
Steve Hodge
Re: [[Freeciv-Dev] Babarians], Samuel Porter, 1999/03/16
Re: [[Freeciv-Dev] Babarians], Falk Hueffner, 1999/03/17
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