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Re: [[Freeciv-Dev] Babarians]
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Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [[Freeciv-Dev] Babarians]
From: "Claus Leth Gregersen" <leth@xxxxxxxxxxx>
Date: Mon, 15 Mar 1999 23:19:17 +0100


>My idea:
>
>Since barbarians are mostly interested in pillaging and such, I think
>it would be cool if when they take a city, they don't keep it.
>Instead production gets set to 0 (they steal it), food gets set to 0
>(they steal it), and population gets reduced severly.  The barbarians
>would get a whole bunch of new units (as the plunder) and would move
>on to try to attack another city.  They wouldn't attack this one again
>for 10 or more turns.
>
>Think of Viking raids on England and Europe.  They weren't interested
>in conquest, they just wanted to rape and pillage.


What about this:
- Allow barbarians to transform all workers to taxmen no matter how big the
city is.
- Sell 1 building every turn.
- Buy aggressive unit as often as possible
- attack the closest thing in sight

I don't think barbarians should spare explorers.

I got the feeling when i played original CIV that there wasn't many/any
barbarians in goodie huts
the first many turns.
And late in the game i found barbarians at a very high probability rate, and
almost/never any tech?

Maybe the probability of the barbarians/tech varies over time?
I never seen this documented anywhere though..

/Claus Leth Gregersen


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