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Re: [[Freeciv-Dev] Babarians]
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To: Stig Haugdahl <stig.haugdahl@xxxxxxxxxxxxxxxxxxx>, "'freeciv-dev@xxxxxxxxxxx'" <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [[Freeciv-Dev] Babarians]
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Fri, 19 Mar 1999 13:12:46 -0600

On Tue, Mar 16, 1999 at 08:52:47AM +0100, Stig Haugdahl wrote:
> Personally, I think the free explorer is a too big freebie. 
> Losing it in the first hut is a valid reason for whining. 
> I would feel better if the game started without that extra unit.

        There are a *LOT* of things that freeciv gives you that civ1/civ2
doesn't.  Starting Civ1, you have:
        1) No gold in treasury.  (Freeciv gives you 50).
        2) No starting Tech.  Random Chance of 1 or 2 advances.  (Freeciv
gives you 3, guaranteed)
        3) 1 starting settler, random chance of 2.  (Freeciv gives you 2).
        4) No starting explorer.

        And people wonder why the game progresses faster than Civ1 or Civ2.

> > > I got the feeling when i played original CIV that there 
> > wasn't many/any barbarians in goodie huts the first many turns.
> > > Maybe the probability of the barbarians/tech varies over time?

        Correct.

> Contents determined when "opened".
> In CivII, you NEVER get barbarians before you have founded your first
> city, so by keeping your nomads roaming, you can pick up a largish
> NONE army before settling in. Nice trick if you are planning a small,
> democratic civ with Leo.
> Which again is an unlikely strategy in Freeciv. 
> In CivII it is possible to win the space race even on deity with 
> just one city. (Not me, I've won with five on deity, and just 
> the one on chieftain.) In freeciv, the only way to win to expand. 
> But I digress.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon

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