Re: [[Freeciv-Dev] Babarians]
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On Tue, Mar 16, 1999 at 08:52:47AM +0100, Stig Haugdahl wrote:
> Personally, I think the free explorer is a too big freebie.
> Losing it in the first hut is a valid reason for whining.
> I would feel better if the game started without that extra unit.
There are a *LOT* of things that freeciv gives you that civ1/civ2
doesn't. Starting Civ1, you have:
1) No gold in treasury. (Freeciv gives you 50).
2) No starting Tech. Random Chance of 1 or 2 advances. (Freeciv
gives you 3, guaranteed)
3) 1 starting settler, random chance of 2. (Freeciv gives you 2).
4) No starting explorer.
And people wonder why the game progresses faster than Civ1 or Civ2.
> > > I got the feeling when i played original CIV that there
> > wasn't many/any barbarians in goodie huts the first many turns.
> > > Maybe the probability of the barbarians/tech varies over time?
Correct.
> Contents determined when "opened".
> In CivII, you NEVER get barbarians before you have founded your first
> city, so by keeping your nomads roaming, you can pick up a largish
> NONE army before settling in. Nice trick if you are planning a small,
> democratic civ with Leo.
> Which again is an unlikely strategy in Freeciv.
> In CivII it is possible to win the space race even on deity with
> just one city. (Not me, I've won with five on deity, and just
> the one on chieftain.) In freeciv, the only way to win to expand.
> But I digress.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
- Re: [[Freeciv-Dev] Babarians], (continued)
Re: [[Freeciv-Dev] Babarians], Samuel Porter, 1999/03/16
Re: [[Freeciv-Dev] Babarians], Falk Hueffner, 1999/03/17
Re: [[Freeciv-Dev] Babarians], Claus Leth Gregersen, 1999/03/15
RE: [[Freeciv-Dev] Babarians], Stig Haugdahl, 1999/03/16
- Re: [[Freeciv-Dev] Babarians],
Tony Stuckey <=
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