Re: [[Freeciv-Dev] Babarians]
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F.Schaefer (fransch@xxxxxxxxxxxx) wrote:
> * Make them independent, so that they can build cities, and their
> own little states. But they must be agressive. Otherwise Barbarians
> will be like a normal AI player.
The normal AI player is aggressive to a fault, unless of course it's
losing, in which case it pulls into its shell and builds thousands of
defensive units.
Making barbarians "aggressive" would make them just like the normal AI.
> * They should not attack Explorers, since it is higly unfair to loose
> the explorer in the first turns, while others explore and make money ...
This is a silly exception.
For greatest playability, barbarians should work like the ones in
Civ/Civ2 -- they spontaneously appear in unsettled territory and wander
randomly until they find something to kill.
<idea>
For more realism, make them into a nomadic civilization -- rather than
building cities, they should be able to "reproduce" new units periodically.
It might be an ugly hack at the coding level, but I think it might be
feasible in terms of game play, if done right.
(Of course, they would attempt to take over player cities, but not to
hold them permanently -- instead, they should strip the city's resources
to produce more units, then move on when the city is gone.)
</idea>
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
Re: [[Freeciv-Dev] Babarians], Samuel Porter, 1999/03/16
Re: [[Freeciv-Dev] Babarians], Falk Hueffner, 1999/03/17
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