[Freeciv] Re: the struggle against city smallpox
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> Building big cities should be difficult, *but*, it should bring
> rewards in terms of science and production.
> Andrew McGuinness Luton, UK andrew_mcguinness@xxxxxxxxxxxxx
Any change in the food unit concept, should include this aspect as well.
The system rewards a player for having a large population with many small
cities. Science is greately enhanced by this. I don't believe this can be
accurate, esp. pre 19th century.
It wasn't Newcastle that advanced science, it was London; Paris not Toulouse.
Before the concept of an efficient communications sytem (postal, telephone,
internet), there could not be a co-ordinated effort w/regards to science.
Cheers,
--
Lance Levsen, Programmer
Product Innovation
PWGroup - S'toon.
477-3166
- [Freeciv] breaking city smallpox (was: Some questions), (continued)
- [Freeciv] Re: Some questions, Mike Jing, 2000/12/19
- [Freeciv] Re: Some questions, Mike Jing, 2000/12/19
- [Freeciv] Re: Some questions, Mike Jing, 2000/12/19
- [Freeciv] Re: Some questions, Mike Jing, 2000/12/19
- [Freeciv] Re: Some questions, Mike Jing, 2000/12/19
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Reinier Post, 2000/12/20
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Andrew McGuinness, 2000/12/21
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Massimo Campostrini, 2000/12/21
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Paul Dean, 2000/12/21
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Thue, 2000/12/21
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Nathan Lovell, 2000/12/21
- [Freeciv] Re: the struggle against city smallpox (was: Some questions), Bevan Broun, 2000/12/21
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