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[Freeciv] Re: the struggle against city smallpox (was: Some questions)
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[Freeciv] Re: the struggle against city smallpox (was: Some questions)

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To: Andrew McGuinness <andrew_mcguinness@xxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv users <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: the struggle against city smallpox (was: Some questions)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Wed, 20 Dec 2000 14:13:49 -0600

On Wed, Dec 20, 2000 at 03:54:01PM +0000, Andrew McGuinness wrote:
> Building big cities should be difficult, *but*, it should bring
> rewards in terms of science and production.

        The benefit is in leverage.  Building a marketplace in a size 3
city generating 6 trade gets you very little.  Building a marketplace in a
size 18 city generating 30+ trade gets you a lot.  Same 80 production
points either way.

> The central underlying dynamic of ICS seems to be that even if you
> keep food production steady in terms of surplus food points per turn,
> you can generate workers in new cities much faster than in old cities,
> because of the "scaling" in the foodbox.  What is the justification
> for it taking so much more food surplus to produce the 10th worker
> than to produce the 2nd?

        The reported population numbers aren't linear.
        Just a first thought.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.



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