[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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Subject: |
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 18 Mar 2005 03:42:44 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >
On Sat, 12 Mar 2005, Per I. Mathisen wrote:
> Here is a patch to implement the best-time move model (ie if you have any
> move points left, you can move onto any tile). Please playtest and give
> feedback. I played it quite a bit, and itdid not feel very different from
> what we have now. It also has none of the annoyances of the worst-time
> model. I say we go for this.
Having played with vanilla cvs again, I miss this feature (best-time
movement) already. Have anyone else playtested this?
I want to commit it...
- Per
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/06
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Jason Short, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/10
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/12
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Per I. Mathisen <=
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