[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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Subject: |
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 6 Mar 2005 13:27:22 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >
On Sun, 6 Mar 2005, Benoit Hudson wrote:
> > Please playtest and let us know what you think.
>
> This should be ruleset-dependent.civ1/2 have random movement.
Then we have to support random movement in the code. I do not wish to do
that. It is non-trivial issue with lots of dependencies in various bits of
code. Removing the randomness makes everything simpler. Exact
civ1/2-emulation is not that important.
- Per
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Jason Short, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/10
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/12
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/18
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