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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 9 Mar 2005 09:35:56 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >

Christian Knoke wrote:

>>>>Rules B-D above suffer from the 'press space to make unit wait until next
>>>>turn' problem. We could solve this by auto-'space' it whenever you try to
>>>>move onto something that has higher movecost than your MP, but this may
>>>>not be to everyone's taste.
>>>
>>>Is this a big problem? I try moving the unit in different directions and see
>>>whether the unit makes it or not.
>>
>>For dozens of units every turn? It would slow down the game with
>>micromanagement.
> 
> How does this differ from the current situation? Moving my units, and some
> not (pressing space).

The difference is that with random moves, if the move fails you lose 
your MP.  With non-random moves it would be counter-intuitive for this 
to happen - there is no game-balance reason for it and it means the user 
has to be very careful with his moves.

-jason





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