[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >
Christian Knoke wrote:
>>>>Rules B-D above suffer from the 'press space to make unit wait until next
>>>>turn' problem. We could solve this by auto-'space' it whenever you try to
>>>>move onto something that has higher movecost than your MP, but this may
>>>>not be to everyone's taste.
>>>
>>>Is this a big problem? I try moving the unit in different directions and see
>>>whether the unit makes it or not.
>>
>>For dozens of units every turn? It would slow down the game with
>>micromanagement.
>
> How does this differ from the current situation? Moving my units, and some
> not (pressing space).
The difference is that with random moves, if the move fails you lose
your MP. With non-random moves it would be counter-intuitive for this
to happen - there is no game-balance reason for it and it means the user
has to be very careful with his moves.
-jason
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/06
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/07
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Jason Short <=
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/09
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Christian Knoke, 2005/03/10
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/12
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2005/03/18
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