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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves

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Subject: [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 9 Mar 2005 13:33:18 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >

On Wed, 9 Mar 2005, Christian Knoke wrote:
> > > Is this a big problem? I try movingthe unit in different directions and 
> > > see
> > > whether the unit makes it or not.
> >
> > For dozens of units every turn? It would slow down the game with
> > micromanagement.
>
> How does this differ from the current situation? Moving my units, and some
> not(pressing space).

If you move a unit from pos(1,1) to pos(7,1) by hand, the number of
keypresses you would have to do would increase, since now you don't have
to press space (unit is made inactive when it runs out of movement points,
and it always does, unless it arrives). If you also are encouraged or
allowed to try alternative moves when you run out of movepoints for moving
onto a tile, then the number of keypresses increases even more. This is a
bad thing.

  - Per





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