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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 9 Mar 2005 07:50:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >

On Wed, Mar 09, 2005 at 06:04:19AM -0800, Per I. Mathisen wrote:
> On Wed, 9 Mar 2005, Christian Knoke wrote:
> > Maybe this is an improvement, but as you say, it has not a small effect on
> > the movement and thus on the tactical effects of units, and on balancing
> > between unit types. We should be a bit careful about this.
> 
> As with everything.

Exactly. ;-)

> > > Rules B-D above suffer from the 'press space to make unit wait until next
> > > turn' problem. We could solve this by auto-'space' it whenever you try to
> > > move onto something that has higher movecost than your MP, but this may
> > > not be to everyone's taste.
> >
> > Is this a big problem? I try moving the unit in different directions and see
> > whether the unit makes it or not.
> 
> For dozens of units every turn? It would slow down the game with
> micromanagement.

How does this differ from the current situation? Moving my units, and some
not (pressing space).

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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