[Freeciv-Dev] Re: (PR#12490) Watchtower patch
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Subject: |
[Freeciv-Dev] Re: (PR#12490) Watchtower patch |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 18 Mar 2005 03:30:31 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12490 >
On Sun, 13 Mar 2005, Jason Short wrote:
> >- Moved watchtower options from server options to terrain ruleset
> >- Removed the 'wtowervision' option.
> >- Set default 'wtowerevision' to 2. This increases the vision range of
> > any ground unit in a fortress by 2.
> >- Simplified the code, and increased max 'wtowerevision' from 2 to 4.
> 1.Why terrain.ruleset? Should be units.ruleset I would think.
I disagree. All the other fortress rules are in terrain.ruleset. There are
no similar rules in units.ruleset.
> 2.A problem I've always had with fortress evision is that fortresses
> are basically the same as city walls, but the evision doesn't apply in
> city walls.Should we change this so that evision DOES apply with city
> walls?(Yeah this isn't directly related, just a side note.)
No. Fortress and city walls are quite different. Fortress is much better.
- Per
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