[Freeciv-Dev] Re: (PR#2521) general effects framework
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>
> On Wed, Apr 21, 2004 at 06:27:02AM -0700, Per I. Mathisen wrote:
>
>>>I guess the only issue is what information the client has available. For
>>>these effects, these variables are what the client uses [will use...] So
>>>the client will know that the effect affects all players if he sees that
>>>game.can_space is set.
>>
>>The server can send these fields for all players if the effect is global.
>
> But how do you distinguish between a world-ranged effect and a
> player-ranged effect that all players have?
Why do you need to make that distinction at all?
jason
- [Freeciv-Dev] Re: (PR#2521) general effects framework, (continued)
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/20
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework,
Jason Short <=
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Vasco Alexandre da Silva Costa, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
|
|