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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 21 Apr 2004 08:32:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> 
> On Wed, Apr 21, 2004 at 06:27:02AM -0700, Per I. Mathisen wrote:
> 
>>>I guess the only issue is what information the client has available. For
>>>these effects, these variables are what the client uses [will use...] So
>>>the client will know that the effect affects all players if he sees that
>>>game.can_space is set.
>>
>>The server can send these fields for all players if the effect is global.
> 
> But how do you distinguish between a world-ranged effect and a
> player-ranged effect that all players have?

Why do you need to make that distinction at all?

jason




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