Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2004:
[Freeciv-Dev] Re: (PR#2521) general effects framework
Home

[Freeciv-Dev] Re: (PR#2521) general effects framework

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 21 Apr 2004 06:27:02 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Wed, 21 Apr 2004, Mike Kaufman wrote:
> > I don't understand why we need game->can_xxx. IIRC all checks related to
> > space and nukes are made relative to a player.
>
> I guess the only issue is what information the client has available. For
> these effects, these variables are what the client uses [will use...] So
> the client will know that the effect affects all players if he sees that
> game.can_space is set.

The server can send these fields for all players if the effect is global.

  - Per




[Prev in Thread] Current Thread [Next in Thread]