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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Apr 2004 22:19:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> 
> On Tue, Apr 20, 2004 at 09:43:14PM -0700, Mike Kaufman wrote:
> 
>>>- game.can_xxx is kept and is actually sent to the client.
>>
>>This does not need to happen. If there is a global effect in operation it
>>will be sent by the global effect route to the client.
> 
> hmm, I realize now that this is not what is happening. my own patch sends
> that info to the client through game_info and player_info. I had a good
> reason and it's still good, so let's keep it like that...

You forgot to package then into the game and player packets at the 
server end.

jason




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