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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Apr 2004 22:14:24 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Tue, Apr 20, 2004 at 09:43:14PM -0700, Mike Kaufman wrote:
> > 
> > - game.can_xxx is kept and is actually sent to the client.
> 
> This does not need to happen. If there is a global effect in operation it
> will be sent by the global effect route to the client.

hmm, I realize now that this is not what is happening. my own patch sends
that info to the client through game_info and player_info. I had a good
reason and it's still good, so let's keep it like that...

-mike




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