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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 21 Apr 2004 08:25:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Wed, Apr 21, 2004 at 06:27:02AM -0700, Per I. Mathisen wrote:
> >
> > I guess the only issue is what information the client has available. For
> > these effects, these variables are what the client uses [will use...] So
> > the client will know that the effect affects all players if he sees that
> > game.can_space is set.
> 
> The server can send these fields for all players if the effect is global.

But how do you distinguish between a world-ranged effect and a
player-ranged effect that all players have?

-mike




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