[Freeciv-Dev] Re: (PR#2521) general effects framework
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
Vasco Alexandre da Silva Costa wrote:
>>That's not to say that only Enable_Nuke and Enable_Space do not have this
>>problem. Any_Government, Have_Embassies, No_Anarchy, No_Sink_Deep, and a
>>couple of other effects whose parameters are totally ignored can be used
>>this way. Using such a bitvector though means that savegames might be
>>corrupted if the order of enum effect_type_id changes. Better would be to
>>save a list of the effects names that survive in the savegame and using
>>effect_type_from_str() to look up the effect. Hmm. I don't know if there's
>>much point. comments?
>
>
> The problem is that adding struct fields is not easily extensible. If I
> want to add a new field I need to add those fields, init them somewhere,
> change the ruleset and game load/save routines, etc. While if this
> was done in a bitvector, or some other array, list or set structure easy
> to extend, there would be no such problem.
My suggestion was that enable_space and enable_nuke - both of which
allow production of something based on a certain flag - can be merged
into one effect.
So for Manhatten it would be
Effect = ProvidesFlag
extra data: survives
extra data: flag name "CanNuke"
and for nukes
Effect = RequiresFlag
extra data: flag name "CanNuke"
it is then trivial to make the list of such "flags" into a bitvector.
jason
- [Freeciv-Dev] Re: (PR#2521) general effects framework, (continued)
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Vasco Alexandre da Silva Costa, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework,
Jason Short <=
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
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