[Freeciv-Dev] Re: (PR#2521) general effects framework
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
On Mon, 19 Apr 2004, Mike Kaufman wrote:
> effects8.diff
ai/aihand.c:
check_player_government_rates(pplayer);
+ /* effects_update_all(); FIXME: UNCOMMENT WHEN THIS IS READY -mck */
city_list_iterate(pplayer->cities, acity) {
When what is ready?
- Per
- [Freeciv-Dev] Re: (PR#2521) general effects framework, (continued)
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Vasco Alexandre da Silva Costa, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework,
Per I. Mathisen <=
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