[Freeciv-Dev] Re: (PR#2521) general effects framework
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
On Wed, 21 Apr 2004, Mike Kaufman wrote:
> > > I guess the only issue is what information the client has available. For
> > > these effects, these variables are what the client uses [will use...] So
> > > the client will know that the effect affects all players if he sees that
> > > game.can_space is set.
> >
> > The server can send these fields for all players if the effect is global.
>
> But how do you distinguish between a world-ranged effect and a
> player-ranged effect that all players have?
Do you need this distinction?
- Per
- [Freeciv-Dev] Re: (PR#2521) general effects framework, (continued)
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Vasco Alexandre da Silva Costa, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 2004/04/21
- [Freeciv-Dev] Re: (PR#2521) general effects framework,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen, 2004/04/21
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