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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 21 Apr 2004 15:13:18 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Wed, 21 Apr 2004, Mike Kaufman wrote:
> > > I guess the only issue is what information the client has available. For
> > > these effects, these variables are what the client uses [will use...] So
> > > the client will know that the effect affects all players if he sees that
> > > game.can_space is set.
> >
> > The server can send these fields for all players if the effect is global.
>
> But how do you distinguish between a world-ranged effect and a
> player-ranged effect that all players have?

Do you need this distinction?

  - Per




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