[Freeciv-Dev] Re: (PR#7259) new function tile_has_river
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
>> So we agree that we want to remove the T_RIVER terrain type?! I'm
>> for it. Less special cases.
>
> Drawbacks:
>
> - Incompatability with civ1 tilesets.
>
> - Future incompatability with civ1 saved games.
>
> Does anyone care about this? I suspect not.
The way to do it would be to write a script or something to 'fix' Civ1
saved games and/or tilesets to work with Freeciv.
The savegame format is going to have to change from time to time and
IMO this is the best way to ensure backward compatibility without
losing efficientness.
-Morgan
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Per I. Mathisen, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Vasco Alexandre da Silva Costa, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river,
Morgan Jones <=
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/19
- [Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/27
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