[Freeciv-Dev] Re: (PR#7259) new function tile_has_river
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
On Sun, Jan 18, 2004 at 11:29:54AM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
>
> Jason Short wrote:
>
> >>So we agree that we want to remove the T_RIVER terrain type?! I'm for
> >>it. Less special cases.
> >
> >
> > Drawbacks:
> >
> > - Incompatability with civ1 tilesets.
> >
> > - Future incompatability with civ1 saved games.
> >
> > Does anyone care about this? I suspect not.
Same here. People care more about alternative strategies to ICS.
> Hmm, and one other consideration: this may be a slippery-slope toward
> removing terrain types.
I think that removing terrain types is good.
> In civ3 forest is treated as a special. Forest can be on top of
> hills, mountains, grasslands, plains, tundra, etc. Removing
> T_FOREST is feasible but may invalidate civ2 tilesets (which is
> bad). The alternative is to introduce a method for handling forests
> as either terrain or special. But if such a thing existed it might
> as well be used for rivers as well.
I would vote for making forest a special in that case. But we would
have to add some more options to the specials then (where are they
allowed? Bonus depending on the underlaying base type, ...).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Python is executable pseudocode. Perl is executable line noise"
-- Bruce Eckel
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, (continued)
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Vasco Alexandre da Silva Costa, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Morgan Jones, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river,
Raimar Falke <=
- [Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/27
|
|