[Freeciv-Dev] Re: (PR#7259) new function tile_has_river
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
On Sat, 17 Jan 2004, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
>
> This patch adds a function tile_has_river. It simply checks for T_RIVER
> and S_RIVER. This clears up the logic in several places in the code.
>
> On that note, what is the purpose of T_RIVER? The impression I get is
> that this is just used for civ1 compatability. But this could easily be
> accomplished just by restricting S_RIVER to grassland tiles (if that
> level of compatability is even desired).
Remember, Freeciv used to just emulate Civ1. I assume the T_RIVER flag is
to allow reading of old Freeciv scenarios.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Per I. Mathisen, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Morgan Jones, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/19
- [Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/27
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