[Freeciv-Dev] Re: (PR#7259) new function tile_has_river
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
Raimar Falke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
>
> On Sun, Jan 18, 2004 at 08:36:30AM -0800, Jason Short wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
>>
>>Per I. Mathisen wrote:
>>
>>
>>>There were a two problems with this:
>>> - civ1 ruleset uses riverstyle 1, which makes mapgen produce T_RIVER
>>>instead of S_RIVER. This should also be changed.
>>> - T_RIVER is handled different by settlers, IIRC: different rules for
>>>transform terrain and building roads/irrigation on it takes a different
>>>amount of time than on S_RIVER and plains.
>>
>>After further reflection I think the only reason T_RIVER is needed is
>>for compatability with civ1 _tilesets_.
>>
>>The same behavior can easily be duplicated with a TER_CAN_HAVE_RIVER
>>terrain flag. In civ1 this flag would be given to grassland only; in
>>default it would be given to other terrains as well. But a civ1 tileset
>>would not work with this without extensive special-casing.
>
>
> So we agree that we want to remove the T_RIVER terrain type?! I'm for
> it. Less special cases.
Drawbacks:
- Incompatability with civ1 tilesets.
- Future incompatability with civ1 saved games.
Does anyone care about this? I suspect not.
jason
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Per I. Mathisen, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Vasco Alexandre da Silva Costa, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river,
Jason Short <=
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Morgan Jones, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/19
- [Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 2004/01/27
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/27
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