[Freeciv-Dev] Re: (PR#7259) new function tile_has_river
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7259 >
Per I. Mathisen wrote:
> There were a two problems with this:
> - civ1 ruleset uses riverstyle 1, which makes mapgen produce T_RIVER
> instead of S_RIVER. This should also be changed.
> - T_RIVER is handled different by settlers, IIRC: different rules for
> transform terrain and building roads/irrigation on it takes a different
> amount of time than on S_RIVER and plains.
After further reflection I think the only reason T_RIVER is needed is
for compatability with civ1 _tilesets_.
The same behavior can easily be duplicated with a TER_CAN_HAVE_RIVER
terrain flag. In civ1 this flag would be given to grassland only; in
default it would be given to other terrains as well. But a civ1 tileset
would not work with this without extensive special-casing.
jason
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Per I. Mathisen, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river,
Jason Short <=
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Vasco Alexandre da Silva Costa, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, rwetmore@xxxxxxxxxxxx, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Morgan Jones, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#7259) new function tile_has_river, Raimar Falke, 2004/01/19
- [Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 2004/01/27
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