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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Python?
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 23 Nov 2003 14:18:40 +0100

On Sun, Nov 23, 2003 at 04:48:58AM -0800, Brandon J. Van Every wrote:
> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> > Brandon J. Van Every wrote:
> > >
> > > Yes, they do.  But I should be clear: my codebase for my game, Ocean
> > > Mars, is C++.  I haven't integrated Python because that project is
> > > currently on hold.
> >
> > But you are suggesting it for freeciv?
> 
> Yes... you should realize, my "Ocean Mars" code is a 3D engine
> attempting to display 1.6 million hexes on a spherical icosahedron at 60
> FPS using a GeForce2.  It was rather too ambitious for pushing cycles,

I have no idea about this. Really I don't know any detail abou 3D.

> and that's why I've more recently turned to 2D games and higher
> level language approaches like Python.  Your GUI doesn't have
> anything like the performance demands I had in mine.  I decided,
> "Hm, I'd better back off on this 3D graphics waste-of-time stuff,
> and just prototype some game design ideas on a much simpler map."
> Ergo, I go off looking for open source projects like Freeciv or
> Xconq.

"prototype"?

        Raimar

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