[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
On Sun, Nov 23, 2003 at 05:00:35AM -0800, Christian Knoke wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
>
> On Sat, Nov 22, 2003 at 10:50:23AM -0800, Raimar Falke wrote:
> >
> > You can do all this without touching the core. You can allow 0 in the
> > frontend and multiply all weights by 1000 before you pass them to the
> > core.
>
> How will this affect compute time of CMA?
In now way (except for the extra multiplications).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
The trick is to keep breathing.
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Jason Short, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Christian Knoke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Benoit Hudson, 2003/11/24
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/26
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