Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
Home

[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 23 Nov 2003 05:19:40 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >

On Sun, Nov 23, 2003 at 05:00:35AM -0800, Christian Knoke wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
> 
> On Sat, Nov 22, 2003 at 10:50:23AM -0800, Raimar Falke wrote:
> > 
> > You can do all this without touching the core. You can allow 0 in the
> > frontend and multiply all weights by 1000 before you pass them to the
> > core.
> 
> How will this affect compute time of CMA?

In now way (except for the extra multiplications).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  The trick is to keep breathing.




[Prev in Thread] Current Thread [Next in Thread]