[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
On Mon, Nov 24, 2003 at 03:43:01PM -0800, Benoit Hudson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
>
> On Sat, Nov 22, 2003 at 07:50:21PM +0100, Raimar Falke wrote:
> > You can do all this without touching the core. You can allow 0 in the
> > frontend and multiply all weights by 1000 before you pass them to the
> > core.
>
> What does multiplying the weights achieve?
Allowing 0 at the frontend. Zero mapps to 1 while the other weights
are multiplied by 1000.
> The optimization problem is scale-invariant.
Yes.
> The current code uses a lot of short and char values so at first
> glance multiplying by 1k might actually be a problem (one easily
> remedied of course).
Possible.
Raimar
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- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Jason Short, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Christian Knoke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Benoit Hudson, 2003/11/24
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights,
Raimar Falke <=
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