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[Freeciv-Dev] Re: Betr: (PR#6932) Re: Re: Artistic polish

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To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: Betr: (PR#6932) Re: Re: Artistic polish
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Wed, 26 Nov 2003 01:32:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6932 >

On Mon, Nov 24, 2003 at 03:21:31PM -0800, Vasco Alexandre da Silva Costa wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6932 >
> 
> On Mon, 24 Nov 2003, Raimar Falke wrote:
> 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6932 >
> >
> > On Sun, Nov 23, 2003 at 02:19:38PM -0800, thomas@xxxxxxxxxx wrote:
> > > >I requested animation graphics from the civfanatics civ forum,
> > > >got about 60 views and no replies. The guy who made custom gfx for their
> > > >latest "Game of the Month"'s declined to contribute because of
> > > >anticipated time consumption. In another thread, that crowd seem to
> > > >think that Freeciv sucks, partic
> > > larly because of lacking AI
> > > >diplomacy. They probably favor Win32 and single-player style games.
> > > >We should accomodate such people by creating a real smallpox
> > > >solution, native win32 client, and adding code to support animation.
> >
> > > rule editors and gfx convertors would get us further along the
> > > way. The main issue however is getting the message across. Apart
> > > from some newsposts at Apolyton and some linuxgames sites. Apart
> > > from that, Freeciv h rdly gets promoted.
> >
> > IMHO we should just add support code for the civ3 format. We can use
> > the available graphics for private use. Then we can ask the authors if
> > they want to put the graphics into GPL and so let their tileset become
> > the "offical freeciv" one. This way the author has no extra work and
> > just have to say "yes". If noone says yes we just can't distribute the
> > graphics in the tarball. But if we support a "~/.freeciv/tilesets" dir
> > were you put the tileset once this isn't a problem either.
> 
> We should add Civ3 tile support yes. The map looks better than with
> the Civ2 style and it is much, much simpler to add than something like
> the SMAC terrain style.
> 
> However don't get your hopes up for graphics. Last time we did that for
> Civ2, it came out that most of the "public" tilesets used copyright tainted
> graphics. Turns out most of the time the mod artists only change parts of
> the graphics to have less work. Then they distribute copyrighted and
> unique graphics publically without distinction. Making a complete tileset
> is not easy and takes a lot of effort.

Yes this may happen but for this case there is Plan B. We don't
distribute the graphics but each user downloads it separately.

> Then there are the problems of uniformity and clarity. Many tilesets
> either don't look consistent or are visually distracting enough so you do
> not understand what the tiles mean. Came in point: Hi-Res.

I'm sure there is be one which satisfies your high needs ;)

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.




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