[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
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[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights |
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"Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx> |
Date: |
Mon, 24 Nov 2003 15:43:01 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
On Sat, Nov 22, 2003 at 07:50:21PM +0100, Raimar Falke wrote:
> You can do all this without touching the core. You can allow 0 in the
> frontend and multiply all weights by 1000 before you pass them to the
> core.
What does multiplying the weights achieve? The optimization problem is
scale-invariant. The current code uses a lot of short and char values
so at first glance multiplying by 1k might actually be a problem (one
easily remedied of course).
-- Benoît
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Jason Short, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Christian Knoke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/26
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