[Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6918 >
>
> I'm thinking in particular of luxuries. Luxuries are completely
> worthless except at the discrete jumps between riot/content and
> content/happy. If I create 2 more luxuries, but it doesn't change my
> city's happiness, I'm wasting possible other things I could make. The
> CM code (in theory, though it doesn't right now) could use a zero weight
> to mean it can avoid optimizing along that axis, which can speed things
> up.
I'd also like to set the trade weight to zero. With a minimum of 1, you
have to give, trade, gold, luxury, science all at least one weight meaning
overall trade must be at least double-counted. Very inelegant. It would
be better to weight science and tax as 1 (or more) with luxury and trade
as 0.
jason
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights,
Jason Short <=
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/22
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Christian Knoke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/23
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Benoit Hudson, 2003/11/24
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Raimar Falke, 2003/11/26
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