[Freeciv-Dev] Re: Python?
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On Sat, 22 Nov 2003 16:53:46 -0800 Brandon J. Van Every wrote:
> > Looks like a tasty piece of bait you have there, Mr. Troll :-D
>
> I have a .sig about that. Discussion has been intelligent so far, and
> there's no "war" for me here. Having just done a dog-and-pony show with
> If you were Hitler, would you micromanage your conquest of the world or
> would you delegate authority to capable generals? Python is potentially
> your "capable general."
Well good answer. I didn't write any AI code myself, and always
believed the main problem to be converting my player skills into
machine logics, regardless of programming language. But I wouldn't
know. You do make a strong case for Python, quite convincing
articles.
> http://www.gamasutra.com/features/20020821/dawson_01.htm
> by Bruce Dawson, formerly of Humongous Entertainment
Quote of the day:
"...it makes you think about programming differently.
Learning Python has made me a better C++ programmer."
Arnstein
- [Freeciv-Dev] Re: Python?, (continued)
- [Freeciv-Dev] Re: Python?, Alan Schmitt, 2003/11/22
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/22
- [Freeciv-Dev] Re: Python?, Arnstein Lindgard, 2003/11/22
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/22
- [Freeciv-Dev] Re: Python?, Anthony J. Stuckey, 2003/11/22
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/22
- [Freeciv-Dev] Re: Python?,
Arnstein Lindgard <=
- [Freeciv-Dev] Re: Python?, Marek "Baczek" Baczyński, 2003/11/23
[Freeciv-Dev] Re: Python?, Vasco Alexandre Da Silva Costa, 2003/11/22
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/22
- [Freeciv-Dev] Re: Python?, Raimar Falke, 2003/11/23
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/23
- [Freeciv-Dev] Re: Python?, Per I. Mathisen, 2003/11/23
- [Freeciv-Dev] Re: Python?, Brandon J. Van Every, 2003/11/23
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