[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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To: |
Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Recalculating movement after unit gets damaged |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Thu, 26 Sep 2002 19:07:12 +0200 |
On Thu, Sep 26, 2002 at 06:36:19PM +0200, Davide Pagnin wrote:
> > The defending unit is punished twice, by damage and loosing MP, while
> > the attacker not only determines the place and time, but also can move
> > *and* attack in the same turn.
> >
> > When a defending unit is damaged, it will be trapped in many cases, and
> > ready to be slaughtered. Gameplay will change to more attack-based, dynamic
> > strategies. I'm not sure we want this. I don't.
>
> Most of defending unit are in cities, I think that counter-attacked
> units are the more affected by this changes and moreover, distant from
> home units, that seems not so wrong to me.
>
> I think many attacking player will be better ambushed in this way, so
> your point isn't so strong, IMHO.
Ok, I see. So I could live with it. Curious what others say.
> Anyway, my preference is not strong. The other choice (both attacker and
> defender not updated) is equally fair for me.
>
> > > > What does (again) Civ 2 ?
> > >
> > > Civ 2 has a completely different approach on this, because every player
> > > get the opportunity to move his units ONLY during his TURN (call it move
> > > turn). Thus this is issue doesn't apply.
> >
> > I don't see why it doesn't apply?
>
> Perhaps you don't understand...
>
> In civ2, every player get HIS move turn, this means that :
>
> 1. You can attack *ONLY* during your move turn
>
> 2. You can be attacked *ONLY* during other players move turn
>
> 3. All of your units get MP recalculated at the beginning of your turn.
Yes, thank you. 1 point for civ 2 compatability :)
> This means that if you attack and lose, defending unit don't get the
> chance to move, until his owner get his 'move turn' and when it is the
> time, the units has is MP recalculated!
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/24
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Christian Knoke <=
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
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