Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2002:
[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
Home

[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 26 Sep 2002 18:57:44 +0200

On Thu, Sep 26, 2002 at 06:14:26PM +0200, Thomas Strub wrote:
> On Thu, Sep 26, 2002 at 05:14:21PM +0200, Christian Knoke wrote:
> > On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> > > Christian Knoke wrote:
> > > >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> > > >Funny. I guess I'm using a different version than you. For me, the
> > > >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
> > > 
> > > The attacker's MP are adjusted.  The defender's aren't.
> > 
> > Hrm
> 
> Didn't i say that in my first mail?

Yes, I did misunderstandd you in the first place. Thought you were refering
to a bug, not a rule change.

> > The never are, no matter whether land or see unit. Changing this would
> > affect fighting a lot.
> > 
> > Why do you think this is good (for playing)?
> 
> Good is not important. Fair is the goal.

Not sure with this one.

> > What does (again) Civ 2 ?
> 
> After the other moved your units start with reduced HP. So a damaged
> unit NEVER can have full MP.

Ah, ok.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]