[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Thu, Sep 26, 2002 at 06:14:26PM +0200, Thomas Strub wrote:
> On Thu, Sep 26, 2002 at 05:14:21PM +0200, Christian Knoke wrote:
> > On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> > > Christian Knoke wrote:
> > > >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> > > >Funny. I guess I'm using a different version than you. For me, the
> > > >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
> > >
> > > The attacker's MP are adjusted. The defender's aren't.
> >
> > Hrm
>
> Didn't i say that in my first mail?
Yes, I did misunderstandd you in the first place. Thought you were refering
to a bug, not a rule change.
> > The never are, no matter whether land or see unit. Changing this would
> > affect fighting a lot.
> >
> > Why do you think this is good (for playing)?
>
> Good is not important. Fair is the goal.
Not sure with this one.
> > What does (again) Civ 2 ?
>
> After the other moved your units start with reduced HP. So a damaged
> unit NEVER can have full MP.
Ah, ok.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, (continued)
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Christian Knoke <=
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