[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> Christian Knoke wrote:
> >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> >
> >>On Thu, Sep 26, 2002 at 10:37:21AM +0000, Per I. Mathisen wrote:
> >>
> >>>On Thu, 26 Sep 2002, Christian Knoke wrote:
> >>>
> >>>>>when a unit gets damaged in combat (defending) the movementpoints
> >>>>>aren't
> >>>>>adjusted.
> >>>>>So if your battleship loses 90% of HP it can still move 4 tiles and
> >>>>>escape other units. I think that the movementpoints should be
> >>>>>recalculated every time a units gets damaged defending and attacking.
> >>>>
> >>>>Are you sure? I have the impression that the movement points *are*
> >>>>reduced/adapted after combat, but that the additional MP's due to
> >>>>Magellan's, Nuclear Power etc. are added afterwards.
> >>>
> >>Yes i'm sure. Look at
> >>www.stud.uni-karlsruhe.de/~ue80/3clads-against-4dest.gz
> >>and you can test how many movepoints a destroyer with < 20% MP can have.
> >>
> >>If you want i can make a savegame after the fight ... Destroyer 6/30 V
> >>Moves 6. (without Magellan)
> >
> >
> >Funny. I guess I'm using a different version than you. For me, the
> >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
>
> The attacker's MP are adjusted. The defender's aren't.
Hrm
The never are, no matter whether land or see unit. Changing this would
affect fighting a lot.
Why do you think this is good (for playing)?
What does (again) Civ 2 ?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/24
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Christian Knoke <=
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
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