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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 26 Sep 2002 17:14:21 +0200

On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> Christian Knoke wrote:
> >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> >
> >>On Thu, Sep 26, 2002 at 10:37:21AM +0000, Per I. Mathisen wrote:
> >>
> >>>On Thu, 26 Sep 2002, Christian Knoke wrote:
> >>>
> >>>>>when a unit gets damaged in combat (defending) the movementpoints 
> >>>>>aren't
> >>>>>adjusted.
> >>>>>So if your battleship loses 90% of HP it can still move 4 tiles and
> >>>>>escape other units. I think that the movementpoints should be
> >>>>>recalculated every time a units gets damaged defending and attacking.
> >>>>
> >>>>Are you sure? I have the impression that the movement points *are*
> >>>>reduced/adapted after combat, but that the additional MP's due to
> >>>>Magellan's, Nuclear Power etc. are added afterwards.
> >>>
> >>Yes i'm sure. Look at
> >>www.stud.uni-karlsruhe.de/~ue80/3clads-against-4dest.gz 
> >>and you can test how many movepoints a destroyer with < 20% MP can have.
> >>
> >>If you want i can make a savegame after the fight ... Destroyer 6/30 V
> >>Moves 6. (without Magellan)
> >
> >
> >Funny. I guess I'm using a different version than you. For me, the
> >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
> 
> The attacker's MP are adjusted.  The defender's aren't.

Hrm

The never are, no matter whether land or see unit. Changing this would
affect fighting a lot.

Why do you think this is good (for playing)?

What does (again) Civ 2 ?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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