[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Wed, Sep 25, 2002 at 01:51:10AM +0200, Thomas Strub wrote:
>
> when a unit gets damaged in combat (defending) the movementpoints aren't
> adjusted.
> So if your battleship loses 90% of HP it can still move 4 tiles and
> escape other units. I think that the movementpoints should be
> recalculated every time a units gets damaged defending and attacking.
Are you sure? I have the impression that the movement points *are*
reduced/adapted after combat, but that the additional MP's due to
Magellan's, Nuclear Power etc. are added afterwards.
I may be wrong, and I won't complain anyway... What does Civ II?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/24
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Christian Knoke <=
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
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