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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 26 Sep 2002 10:38:36 +0200

On Wed, Sep 25, 2002 at 01:51:10AM +0200, Thomas Strub wrote:
> 
> when a unit gets damaged in combat (defending) the movementpoints aren't
> adjusted.
> So if your battleship loses 90% of HP it can still move 4 tiles and
> escape other units. I think that the movementpoints should be
> recalculated every time a units gets damaged defending and attacking.

Are you sure? I have the impression that the movement points *are*
reduced/adapted after combat, but that the additional MP's due to
Magellan's, Nuclear Power etc. are added afterwards.

I may be wrong, and I won't complain anyway... What does Civ II?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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