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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Sep 2002 10:47:09 -0500

Christian Knoke wrote:
On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:

On Thu, Sep 26, 2002 at 10:37:21AM +0000, Per I. Mathisen wrote:

On Thu, 26 Sep 2002, Christian Knoke wrote:

when a unit gets damaged in combat (defending) the movementpoints aren't
adjusted.
So if your battleship loses 90% of HP it can still move 4 tiles and
escape other units. I think that the movementpoints should be
recalculated every time a units gets damaged defending and attacking.

Are you sure? I have the impression that the movement points *are*
reduced/adapted after combat, but that the additional MP's due to
Magellan's, Nuclear Power etc. are added afterwards.

Yes i'm sure. Look at
www.stud.uni-karlsruhe.de/~ue80/3clads-against-4dest.gz and you can test how many movepoints a destroyer with < 20% MP can have.

If you want i can make a savegame after the fight ... Destroyer 6/30 V
Moves 6. (without Magellan)


Funny. I guess I'm using a different version than you. For me, the
destroyer with MP6 attacking an iron clad has always MP1 after the fight.

The attacker's MP are adjusted.  The defender's aren't.

jason





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