[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Thu, Sep 26, 2002 at 05:14:21PM +0200, Christian Knoke wrote:
> On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> > Christian Knoke wrote:
> > >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> > >Funny. I guess I'm using a different version than you. For me, the
> > >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
> >
> > The attacker's MP are adjusted. The defender's aren't.
>
> Hrm
Didn't i say that in my first mail?
> The never are, no matter whether land or see unit. Changing this would
> affect fighting a lot.
>
> Why do you think this is good (for playing)?
Good is not important. Fair is the goal.
> What does (again) Civ 2 ?
After the other moved your units start with reduced HP. So a damaged
unit NEVER can have full MP.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, (continued)
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Thomas Strub <=
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
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