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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Sep 2002 18:14:26 +0200

On Thu, Sep 26, 2002 at 05:14:21PM +0200, Christian Knoke wrote:
> On Thu, Sep 26, 2002 at 10:47:09AM -0500, Jason Short wrote:
> > Christian Knoke wrote:
> > >On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> > >Funny. I guess I'm using a different version than you. For me, the
> > >destroyer with MP6 attacking an iron clad has always MP1 after the fight.
> > 
> > The attacker's MP are adjusted.  The defender's aren't.
> 
> Hrm

Didn't i say that in my first mail?
 
> The never are, no matter whether land or see unit. Changing this would
> affect fighting a lot.
> 
> Why do you think this is good (for playing)?

Good is not important. Fair is the goal.
 
> What does (again) Civ 2 ?

After the other moved your units start with reduced HP. So a damaged
unit NEVER can have full MP.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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