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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 26 Sep 2002 16:24:44 +0200

On Thu, Sep 26, 2002 at 01:00:27PM +0200, Thomas Strub wrote:
> On Thu, Sep 26, 2002 at 10:37:21AM +0000, Per I. Mathisen wrote:
> > On Thu, 26 Sep 2002, Christian Knoke wrote:
> > > > when a unit gets damaged in combat (defending) the movementpoints aren't
> > > > adjusted.
> > > > So if your battleship loses 90% of HP it can still move 4 tiles and
> > > > escape other units. I think that the movementpoints should be
> > > > recalculated every time a units gets damaged defending and attacking.
> > >
> > > Are you sure? I have the impression that the movement points *are*
> > > reduced/adapted after combat, but that the additional MP's due to
> > > Magellan's, Nuclear Power etc. are added afterwards.
> 
> Yes i'm sure. Look at
> www.stud.uni-karlsruhe.de/~ue80/3clads-against-4dest.gz 
> and you can test how many movepoints a destroyer with < 20% MP can have.
> 
> If you want i can make a savegame after the fight ... Destroyer 6/30 V
> Moves 6. (without Magellan)

Funny. I guess I'm using a different version than you. For me, the
destroyer with MP6 attacking an iron clad has always MP1 after the fight.

So lemme see, I have:

CVS 26 SEP 2002 Linux i386 Gtk+ 1.2 w/ patches

currently I use:

diffs/nationDialogSync2.diff
own/celebrate-fix1a.diff
own/diplodlg_submenus1a.diff
own/citysort-fix1.diff
diffs/finale_map_display.patch
diffs/textscrollkeys.diff
diffs/ai_can_fly_v4.diff
diffs/audioesdfix1.diff
diffs/popup_city.diff

None of them would make a difference I think.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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