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[Freeciv-Dev] Recalculating movement after unit gets damaged
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[Freeciv-Dev] Recalculating movement after unit gets damaged

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Recalculating movement after unit gets damaged
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 25 Sep 2002 01:51:10 +0200

Hi,

when a unit gets damaged in combat (defending) the movementpoints aren't
adjusted.
So if your battleship loses 90% of HP it can still move 4 tiles and
escape other units. I think that the movementpoints should be
recalculated every time a units gets damaged defending and attacking.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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