[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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To: |
Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Recalculating movement after unit gets damaged |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Thu, 26 Sep 2002 18:23:05 +0200 |
On Thu, Sep 26, 2002 at 05:29:09PM +0200, Davide Pagnin wrote:
> > >
> > > The attacker's MP are adjusted. The defender's aren't.
> >
> > The never are, no matter whether land or see unit. Changing this would
> > affect fighting a lot.
> >
> > Why do you think this is good (for playing)?
>
> IMHO, if attacker is updated thus also defender has to, it is fairer.
When I'm beaten, it's never fair :-[]
> From a personal preference point of view, not updating MP of both is
> beter, but can be exploited by expert players, so I vote for updating
> both attacker and defender.
The defending unit is punished twice, by damage and loosing MP, while
the attacker not only determines the place and time, but also can move
*and* attack in the same turn.
When a defending unit is damaged, it will be trapped in many cases, and
ready to be slaughtered. Gameplay will change to more attack-based, dynamic
strategies. I'm not sure we want this. I don't.
> > What does (again) Civ 2 ?
>
> Civ 2 has a completely different approach on this, because every player
> get the opportunity to move his units ONLY during his TURN (call it move
> turn). Thus this is issue doesn't apply.
I don't see why it doesn't apply?
> In CivNet, civ1 with multiplayer, move were contemporaneous, but the
> issue doesn't apply, because there where no HP.
> (Fight was ALL or NOTHING)
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/24
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Per I. Mathisen, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Jason Short, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Christian Knoke <=
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Davide Pagnin, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Thomas Strub, 2002/09/26
- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged, Christian Knoke, 2002/09/26
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