[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
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On Thu, 11 Apr 2002 per@xxxxxxxxxxx wrote:
> On Sun, 7 Apr 2002, Gregory Berkolaiko wrote:
> > Oops, the patch was too big so my first email didn't go through...
> ...
> > Please come and play with it.
>
> What is ai/ttt.c? Looks like you have been moving a lot of code around...?
aha, I see some cruft now
oops....
yes, that's not meant to be in...
that's why the patch was so huge, dammit :((((
> > General Impressions:
> > * Does not make AI that much tougher: battleships and howitzers are far
> > deadlier when it comes to eliminating city defenders
>
> Well, yes, but battleships can't race around on land, and howitzer move at
> snail's pace. I think the use of aircraft do make it slightly better. For
> island defense, in particular.
It makes it more entertaining. And, if we do something like
F_SHIP_BUSTER, it will be more effective too.
> > * Quite good at keeping Transports at bay. Unfortunately, AI won't build
> > anything until it sees a possible target, and then it might be too late.
>
> We should consider a more pro-active building... how about giving it a
> real want spike for as long as it has no aircraft on the continent?
I really want to stay in line with the rest of the building code as long
as it is not critically stupid. Then we'd have to design a good
system for preventive building.
> Observations:
> - The AI does not seem in any hurry to get the necessary techs for flight.
yes... I'm not sure what is the best way to choose techs.
> - The AI should not attack cities with aircraft without checking for
> reinforcements first. Should also check for SAM (it's omniscient, use it;
> we don't remember and analyze stuff).
very right. current reinforcement system is flawed but what isn't.
SAM is checked for automatically in get_defence (or vulnerability) things.
> - The AI should not attack if it stands a very high chance of losing (ie
> mech inf on a mountain). Aircraft are expensive. Waste some commoners
> instead.
I use the standard want equation (meaning that on average we'd be better
off after attacking)
> - Got the assertion (which I couldn't reproduce)
> civserver: gotohand.c:1679: refuel_iterate_process: Assertion `0' failed.
oops this is very bad. I really need the savegame!
> - I also noticed something very strange in the savegame. A transport is on
> its way, which unloads on our own continent, then the unloaded units walk
> across our own continent to reach a city on the other end... there are no
> enemy cities on that continent!!
not my fault I suspect
> - Also in the same savegame, why doesn't solomon invade sooner? It cruises
> around with dozens of transports with units in for dozens of turns before
> it finally decides to land them. Drives me crazy. pille's cities are empty
> and deserted!
defenitely not my fault: happens all the same without the aircraft code,
when battleships empty the cities. it's ridculously stupid.
G.
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Greg Wooledge, 2002/04/13
Message not available[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Ross W. Wetmore, 2002/04/12
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Petr Baudis, 2002/04/13
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