[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
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On Thu, Apr 11, 2002 at 07:26:49PM -0400, Ross W. Wetmore wrote:
> The real problem here is that humans have persistent memory about what
> they *have* seen (in now fogged out areas), or pretty good guessing skills
> about what they are likely to find based on lots of subtle clues.
Starting map parameters are known to all players. That should
prime a lot of expectations right there -- Archipelago versus Single Large
Continent versus Desert World, versus Earth Map, etc.
The AI should understand geopolitics at least as far as "There are
an average of 150 map tiles available per player. 35% of those are land.
I only know about 38 tiles. Explore."
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
'Finally, the Navy stated that [...] "However, use of the area as a live
fire range has the beneficial effect of reducing the negative impacts of
human intrusion."' - Center For Biological Diversity v Pirie and Rumsfeld
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Greg Wooledge, 2002/04/13
Message not available[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Ross W. Wetmore, 2002/04/12
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Petr Baudis, 2002/04/13
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