[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
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--- "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote:
> At 01:04 PM 02/04/12 +0100, Gregory Berkolaiko wrote:
> >On Fri, 12 Apr 2002 per@xxxxxxxxxxx wrote:
> >
> >> > > - The AI should not attack if it stands a very high chance of losing
> (ie
> >> > > mech inf on a mountain). Aircraft are expensive. Waste some commoners
> >> > > instead.
> >> >
> >> > I use the standard want equation (meaning that on average we'd be better
> >> > off after attacking)
> >>
> >> Yes, but it doesn't seem to check if we have a good chance of winning. It
> >> will just attack the "best" target, even if "best" is abyssmally bad.
> >
> >what do you propose as a measure of "good chance of winning".
> >
> >Examples:
> >1. you put 1$ on red and it wins with prob 1/2 and you get back your 1$
> >plus 0.5$. Is it good? Do you play?
> >2. you put 1$ on something that wins with prob 0.75 and you get back your
> >1$ plus 0.3$. It this good?
> >3. you put 1$ on number 13 which wins with prob 1/32 and you get back you
> >1$ plus 100$. Is this any good?
>
> Missing concepts ...
>
> 1) Units should try to stay alive. It is better to kill two $1 units you can
> easily knock out than to die trying to get one $3 one. Unless there are
> compelling reasons always wait for a 3/2 advantage on attack or something
> more than simple 1:1. Attack at less than 1:1 only in critical need or
> when the units are really not needed. In general, better odds will
> usually arise if you delay (safely of course).
Better odds are not all that is important. Consider the fanatic unit. It costs
only 20 shields to build, so tossing away 2 of them to take out a mech inf is a
net gain. It does not matter if your odds of success are low. So, toss away the
better than 1:1 win ratio here.
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- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), (continued)
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Greg Wooledge, 2002/04/13
Message not available[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Ross W. Wetmore, 2002/04/12
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd),
Raahul Kumar <=
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Petr Baudis, 2002/04/13
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