[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
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On Thu, Apr 11, 2002 at 07:36:51PM +0200, per@xxxxxxxxxxx wrote:
> On Sun, 7 Apr 2002, Gregory Berkolaiko wrote:
> > Oops, the patch was too big so my first email didn't go through...
> ...
> > Please come and play with it.
>
> What is ai/ttt.c? Looks like you have been moving a lot of code around...?
>
> > General Impressions:
> > * Does not make AI that much tougher: battleships and howitzers are far
> > deadlier when it comes to eliminating city defenders
>
> Well, yes, but battleships can't race around on land, and howitzer move at
> snail's pace. I think the use of aircraft do make it slightly better. For
> island defense, in particular.
>
> > * Quite good at keeping Transports at bay. Unfortunately, AI won't build
> > anything until it sees a possible target, and then it might be too late.
>
> We should consider a more pro-active building... how about giving it a
> real want spike for as long as it has no aircraft on the continent?
agree. if tech is there, build some aircraft.
this in and of itself should make ai tougher.
>
> > * So it introduces a bit of variety in the game without changing
> > difficulty by much
>
> I think it is great. Much fun.
>
> Observations:
> - The AI does not seem in any hurry to get the necessary techs for flight.
> - The AI should not attack cities with aircraft without checking for
> reinforcements first. Should also check for SAM (it's omniscient, use it;
> we don't remember and analyze stuff).
I don't like this. We should be moving away from the idea that AI can see
all not toward it.
> - Also in the same savegame, why doesn't solomon invade sooner? It cruises
> around with dozens of transports with units in for dozens of turns before
> it finally decides to land them. Drives me crazy. pille's cities are empty
> and deserted!
yes, I noticed this when I looked at the original patch. AI doesn't seem to
know when to pull the trigger.
-mike
[Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/12
- [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Greg Wooledge, 2002/04/13
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