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[Freeciv-Dev] Re: Alternative nation dialog
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To: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Alternative nation dialog
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 28 Feb 2002 18:07:46 -0800 (PST)

--- Reinier Post <rp@xxxxxxxxxx> wrote:
> On Thu, Feb 28, 2002 at 04:57:47PM -0400, Mark Metson wrote:
> > 
> > 
> > On Thu, 28 Feb 2002, Raahul Kumar wrote:
> > 
> > > Yes, but as I said above, having hundreds of civs means nothing if there
> is no
> > > real difference between them. Better to have 4 different civs than 400
> > > identical
> > > ones with city name lists and flags the only differences.
> > 
> > Do you think it is encoded in the genes of e.g. North American tribes that
> > in many centuries time when taken over by (and perhaps interbred with)
> > white folk they will mysteriously come up with radar that isn't confounded
> > by the ground, thus develop a superior fighting jet?

Yes ;). No seriously, it's an attempt at historical realism. Are you claiming
that any other civ could have done what the mongols did? Only a tough nation
of hardened warriors who were incredible horsemen/archers could have taken so
much of the world so quickly. If Genghiz Khan had been born in a soft civlised
nation like China, India or Europe he would have lived and died a minor
warlord.

It's not hardcoded in their genes, it's an effect of their culture.

Same thing with Roman legions, you have to admit they were great fighting
units.
The Roman civ should enjoy its time in the sun where they kick butt. So on for
other civs etc.


> 
> Here we go again :-)
> 
> Raahul means that in the commercial Civs the Ai players have nation-bound
> characteristics.  The characteristics can be added to Freeciv.  I agree
> with Daniel though that it's better to separate them from the choice
> of nation.  

No. Let me try to convince you of my viewpoint. In Civ 3 style, if I pick
Chinese and you pick Aztecs, we both know what we're up against. I have to
avoid
being rushed to death early on, but later your aztec butt will be in for some
serious prodding.

Your way, if someone picks some civ a,I have no idea what he's bringing to the
party. There are no tactics that I can devise just based on his choice of civ.
Their's also the realism argument. Realistically, only some civs ever really
had
a shot at world domination. 


>Freeciv is very much a multiplayer, multinationality game
> and people may want to pick their nations separate from characteristics
> of the associated AI player.
>

The ability to do this should be there, I'd just like a Civ 3 mode that is
identical to the current one by Sid.
 
> -- 
> Reinier
> 


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